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Malwarebytes Anti-Malware Premium 2.0.1.1004 with Keys and crack

Unknown - 22:52
Description:
Malwarebytes Anti-Malware is an anti-malware application that can thoroughly remove even the most advanced malware. Malwarebytes products have a proven record of protecting computers by completely removing all forms of malware, including viruses, Trojans, spyware, adware and rootkits. When it comes to the safety of your computer, Malwarebytes provides the ultimate in protection from the cutting edge of technology! Malwarebytes technology takes the next step in the fight against malware. Malwarebytes Anti-Malware PRO detects and removes malware where even the best known anti-virus and anti-malware applications fail. Malwarebytes Anti-Malware PRO monitors every process and stops malicious processes before they even start.

The Proactive Protection Module of Malwarebytes Anti-Malware Pro keeps your system safe and secure with advanced heuristic scanning technology.

Malwarebytes Anti-Malware Premium includes three proprietary technologies (signature, heuristics, and behavorial) that automatically protect you and your online experience from malware that antivirus products don't detect.

It employs malware removal techniques so innovative that computer technicians often recommend Malwarebytes when an antivirus can't finish the job.

Proprietary Malwarebytes Chameleon technology protects Malwarebytes Anti-Malware Premium against malware's attempts to disable it, so you're always protected.


Features:
*Detects and protects against malware in real-time
*Blocks hacking and phishing attempts
*Schedules automatic scanning
*Offers three flexible scanning modes
*Anti-Malware/Anti-Spyware
*Malicious website blocking
*Real-time protection
*Heuristic detection
*Integrated Malwarebytes Anti-Rootkit
*Hyper Scan mode
*Scan/Database update scheduler
*Integrated Malwarebytes Chameleon
*Advanced malware removal
*Antivirus compatibility


What's New in Version 2.0.1.1004:
Improvements:
*Database is now updated automatically after installation
*Notifications are no longer displayed if the Dashboard is in focus to reduce *redundant information
*Significantly reduced the size of all tray notifications
*Reduced the intensity of the colors used for tray notifications and status *banners in the Dashboard
*Database out of date and scan has never been run notifications now reduced *in severity to orange instead of red

Issues Fixed:
*All scheduled scans should now run without popping up the main UI so that users are not interrupted


Requirements:
*OS: Windows 8.1®, Windows 8, Windows 7®, Windows Vista®, Windows XP® (32-bit, 64-bit)
*256MB of RAM (512MB or more recommended)
*800MHz CPU or faster
*20MB of free hard disk space
*800x600 or greater screen resolution
*Active internet connection for database and product updates
*Internet Explorer 6 or newer 



Download it from Link Below 
------------------- -:[Install Notes]:- ------------------- ==> Run the setup ==> Use the given KEY to activate ==> Enjoy ... -----------------------
(Size: 17 MB)

VMware Workstation 10.0.2 Build 1744117 with keygen

Unknown - 09:59
VMware Workstation 10.0.2 Build 1744117


File: VMware-workstation-full-10.0.2-1744117.exe
Size: 490 MB
SHA1: F7826612CECCADF2F6B09B24305C16C32865E48E

Keygen file: zwt-keygen.exe
Size: 50.6 KB
SHA1: 1EBD17B5F8E3DE52CCD76C7B6968237A710C5BB7
It was their keygen.exe from 10.0.0 release, just renamed.

VMware Workstation 10 delivers best-in-class Windows 8 support, and innovative
new features that transform the way technical professionals work with virtual
machines, whether they reside on their PCs or on private enterprise clouds.

*New Operating System Support
Support has been added for: 
-Windows 8.1
-Windows 8.1 Enterprise
-Windows Server 2012 R2
-Ubuntu 13.10
As well as for the latest Fedora, CentOS, Red Hat and OpenSUSE releases.

*VMware Hardware Version 10
This version of VMware Workstation includes VMware hardware Version 10 and is
compatible with vSphere 5.5. Hardware versions introduce new virtual hardware
functionality and new features while enabling VMware to run legacy operating
systems in our virtual machines. New features included in this hardware
version:

*16 vCPUs
Virtual machines can now run with up to 16 virtual CPUs. This enables very
processor intensive applications to be run in a virtual machine.
Note: Running virtual machines with 16 vCPUs requires that both your host
and guest operating system support 16 logical processors. Your physical
machine must have at least 8 cores with hyper-threading enabled to power
on a virtual machine with this configuration.

*8 Terabyte Disks 
Virtual machines can now include virtual disks greater than 2 Terabytes.
Given the limitations of most operating systems to boot from disks greater
than 2 Terabytes, These large disks are most useful as secondary drives for
file storage.

Note: To use a disk greater than 2TB for a boot disk, your guest operating
system would need to boot using EFI in order to read a GPT formatted disk
which is required to access all of the sectors on a disk of this size.
Additionally, the Buslogic controller is not capable of supporting a disk
greater than 2TB.

Extra murphy78 note: To enable EFI boot mode, edit the .VMX file and add:
firmware = "efi"
Alternatively, to set it back to bios (legacy) boot, change to:
firmware = "bios"

10.0.2 Fixes Changelog:
The following issues are resolved in this release of VMware Workstation.

Better audio performance and compatibility with certain USB audio/video devices.
The compatibility and performance of USB audio and video devices with virtual machines has been improved.

USB devices can be connected to the Linux RHEL 5 guest operating system.
Resolved an issue that prevents a USB device from being connected to Linux RHEL 5 guest operating system.

Windows 8.1 Update 1 and Windows Server 2012 R2 are supported as guest operating system through easy install.
Easy installation option supports Windows 8.1 Update 1 and Windows Server 2012 R2 as a guest operating system.

OpenSUSE 13.1 is officially supported as a host operating system. 
OpenSUSE 13.1 is now supported as a host operating system.

Blueray drives can burn CDs when connected to the virtual machine.
Resolved an issue causing burning CDs with Blueray drives to fail while connected to the virtual machine.

Using Microsoft Word and Excel in unity mode no longer produces a beep.
Resolved an issue that caused using Microsoft Word and Excel in unity mode causes a beep.

The UAC dialog of the Windows 8 virtual machine no longer causes the host application windows to be blanked out on Linux Host.
Resolved an issue causing host application windows to be blanked out in the UAC dialog on the Linux host of the Windows 8 virtual machine.

The sound card can be automatically added to a virtual machine on a Linux host at power up. 
Resolved an issue that prevented the Sound Card from being automatically added to the VM when powering on the virtual machine on a Linux host.

Windows 8.1 guest operating system no longer display a black screen when launching Metro style applications from the launch menu.
Resolved an issue that could cause a Windows 8.1 guest operating system to display a black screen when launching Metro style applications in the launch menu.

Hotkeys can be used in the Preference dialog in KVM mode.
Resolved a hotkey conflict in the Preference dialog of the KVM mode.

Improved compatibility of GL renderer with new Nvidia drivers.
Resolved a compatibility issue of GL renderer with some new Nvidia drivers.

Improved graphics quality with Solidworks applications.
Resolved graphics errors with for Solidworks applications.

Virtual machines imported from a physical PC no longer crash on startup.
Resolved an issue causing virtual machines imported from a physical PC to crash on startup.

Reading and writing to a file using two threads with a shared folder has been improved.
Resolved an issue about shared folder when the user read and write file using two threads.

Linux virtual machines access updated contents when using shared folders.
Resolved an issue that caused Linux virtual machines to see stale file contents when using shared folders.

Improved performance of the virtual machine using the E1000e adapter.
Resolved the virtual machine performance issues when using the E1000e adapter.

Workstation now launches on Ubuntu 14.04.
Resolved an issue preventing Workstation from starting on Ubuntu 14.04.

(Size: 490.76 MB)

IObit Advanced SystemCare Pro 7.2.1.434 Final Pro with Key

Unknown - 06:52

Pros:

Lots of Tools: IOBit's everything-but-the-kitchen-sink approach to Advanced SystemCare means you're bound to find something useful for your machine in its massive library of tools, tweakers, and cleaners.
One-Click Fix: Despite its daunting list of options, users shouldn't have trouble finding some kind of fix-all option. When in doubt, most users will probably opt for just that.

Cons:

Lackluster Redesign: Claims of a Metro-friendly redesign amount to nothing more than color changes, font tweaks to a thinner sans-serif type, and icon packs. Many tools are shortcuts to separate applications that are visually inconsistent and offer questionable value over default tools.
Tedious Uninstallation: Advanced SystemCare's setup is like a collection of shortcuts to other downloads. SystemCare's toolbox behaves more like a glorified stub installer for IOBit's other products than a true all-in-one program. Even after uninstalling SystemCare, you're forced to uninstall each individual app separately.

Final Verdict:

At first glance, Advanced SystemCare has everything you would think you'd ever need to keep a PC in tip-top shape: uninstallers, driver updaters, and so on. However, not all are better alternatives than their stock counterparts. For example, the Windows 8 Process Explorer is a much more usable solution.
Advanced SystemCare's user experience is a mixed bag. We didn't have any trouble opting for a one-click-fix solution for many of our computer "issues," but we took that option because of information overload.
If you have absolutely no security or tweaking tools, then it might be worth taking a look at Advanced SystemCare. The uninstallation process is tedious and inefficient, because the product treats each feature as a separate app. For defrag tools, malware protection, and even process explorers, we recommend downloading separate alternatives that offer a more focused but higher-quality approach to their respective tasks.

Publisher's Description


Install Note:
1. Install the program does not run ( if you run in your system tray to turn off ) .
2 . Copy the replacement OFCommon.dll installation folder

Unreal Engine 4 Source Code GitHub free Download

Unknown - 06:38

WELCOME TO UNREAL ENGINE 4

(Size: 16.7 MB)

This is the source code page for the **Unreal Engine on GitHub**. With the UE4 source code, you can modify the
engine and tools in any way imaginable and share your changes with others!

You can build the editor for Windows and Mac and compile games for both Android and iOS. Source code for 
all tools is included as well, such as Unreal Lightmass and Unreal Frontend.

Before continuing, check out this [short tutorial video](http://youtu.be/usjlNHPn-jo) about getting started with the engine code.

Have fun!! We can't wait to see what you create!!



Source releases
---------------

The latest version is [4.0.1](https://github.com/EpicGames/UnrealEngine/releases/tag/4.0.1-release). Other 
releases can be found [right here](https://github.com/EpicGames/UnrealEngine/releases).

You can **download the source** in .zip format, but in order to *contribute to the community* you should
**setup a Git client** on your computer. [This page](http://help.github.com/articles/set-up-git) will have 
the info you need.

Remember, you'll need to _download dependencies_ in order to actually build and run the engine. You'll find those on 
the [releases page](https://github.com/EpicGames/UnrealEngine/releases) along with the source!

We're also publishing bleeding edge changes from our engine team! This is the newest code we have, pushed into 
the [master branch](https://github.com/EpicGames/UnrealEngine/tree/master) on GitHub. We'll continue to update
the 'master' code with fresh snapshots every so often, we can't guarantee the code is stable or even compiles.



Getting up and running
----------------------

Here is the fun part! This is a quick start guide to getting up and running with the source. The steps below will take you through cloning your own private fork, then compiling and 
running the editor yourself on Windows or Mac. Oh, and you might want to watch our [short tutorial video](http://youtu.be/usjlNHPn-jo)
first. Okay, here we go!

1. **Download the source** and unzip it to a folder, or [create a fork](https://github.com/EpicGames/UnrealEngine/tree/4.0.1-release)
and **clone the repository**. If you clone, don't forget to switch to the correct branch for this release! (The 'master' branch 
has unstable code, so you will want to make sure to choose a release branch.)

1. You should now have an _UnrealEngine_ folder on your computer. All of the source and dependencies will go into this folder. The folder name might 
have a branch suffix (such as _UnrealEngine-4.0_), but that's totally fine.

1. Download the **required dependencies** files for the [latest release](https://github.com/EpicGames/UnrealEngine/releases/tag/4.0.1-release): 
[Required_1of2.zip](https://github.com/EpicGames/UnrealEngine/releases/download/4.0.1-release/Required_1of2.zip), 
[Required_2of2.zip](https://github.com/EpicGames/UnrealEngine/releases/download/4.0.1-release/Required_2of2.zip).

1. Unzip the dependencies into the _UnrealEngine_ folder alongside the source. Be careful to make sure the folders are merged together 
correctly. On Mac, we recommend **Option + dragging** the unzipped files into the _UnrealEngine_ folder, then selecting **Keep Newer** if prompted.

1. Okay, platform stuff comes next. Depending on whether you are on Windows or Mac, follow one of the sections below:


### Windows

1. Be sure to have [Visual Studio 2013](http://www.microsoft.com/en-us/download/details.aspx?id=40787) installed. You can use any 
desktop version of Visual Studio 2013, including the free version: [Visual Studio 2013 Express for Windows Desktop](http://www.microsoft.com/en-us/download/details.aspx?id=40787)

1. Make sure you have [June 2010 DirectX runtime](http://www.microsoft.com/en-us/download/details.aspx?id=8109) installed. You don't need the SDK, just the runtime.

1. You'll need project files in order to compile. In the _UnrealEngine_ folder, double-click on **GenerateProjectFiles.bat**. It should take less than a minute to complete.

1. Load the project into Visual Studio by double-clicking on the **UE4.sln** file.

1. It's time to **compile the editor**! In Visual Studio, make sure your solution configuration is set to **Development Editor**, and your solution 
platform is set to **Win64**. Right click on the **UE4** target and select **Build**. It will take between 15 and 40 minutes to finish compiling,
depending on your system specs.

1. After compiling finishes, you can **load the editor** from Visual Studio by setting your startup project to **UE4** and pressing **F5** to debug.

1. One last thing. You'll want to setup your Windows shell so that you can interact with .uproject files. Find the file named **RegisterShellCommands.bat** in 
the _UnrealEngine/Engine/Build/BatchFiles/_ folder. Right click on the file and select **run as Administrator**. Now, you'll be able to double-click .uproject files to load the project, or right click on
.uprojects to quickly update Visual Studio files.


### Mac

1. Be sure to have [Xcode 5.1](https://itunes.apple.com/us/app/xcode/id497799835) installed.

1. You'll need project files in order to compile. In the _UnrealEngine_ folder, double-click on **GenerateProjectFiles.command**. It should take less than a minute to complete. You can close the Terminal window afterwards.

1. Load the project into Xcode by double-clicking on the **UE4.xcodeproj** file.

1. It's time to **compile the editor**! In Xcode, build the **UE4Editor - Mac** target for **My Mac** by selecting it in the target drop down
in the top left, then using **Product** -> **Build For** -> **Running**. It will take between 15 and 40 minutes, depending on your system specs.

1. After compiling finishes, you can **load the editor** from Xcode using the **Product** -> **Run** menu command!

Unreal Engine 4 for Everyone

More info
---------

Visual Studio 2013 and Xcode 5.1 are the supported and recommended compilers to use.

The first time you start the editor from a fresh source build, you may experience long load times. This only happens on the first 
run as the engine optimizes content for the platform and _fills the derived data cache_.

You should probably always work with a versioned **release** branch. The master branch contains unstable and possibly untested code,
but it should be a great reference for new developments, or for spot merging bug fixes. Use it at your own risk. 

To build for platforms besides Windows and Mac, please see the Unreal Engine [documentation](http://docs.unrealengine.com). Android 
development currently works best from a PC. Conversely, iOS programming requires a Mac. Some platforms may require
you to download _optional dependencies_ or install _platform development SDKs_ as well.

Visual Studio 2012 is also supported, but you'll need to make a code change and download the _optional dependencies_
on the [releases page](https://github.com/EpicGames/UnrealEngine/releases/tag/4.0.1-release). See the Unreal Engine 
[documentation](http://docs.unrealengine.com) for more details about using older versions of Visual Studio.

Your private forks of the Unreal Engine code are associated with your GitHub account permissions. Just remember
that if you unsubscribe or switch GitHub user names, you'll need to re-fork and upload your changes from a local copy. 
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